This is part 2 of the series on “Thinking Inside the Box: A Complete EQ Tutorial” were authored by the user “hipnotic” (Steve Mercer) and originally hosted and rehosted at the now defunct dnbscene.com & apexaudio.org respectively. I think this is the best well-explained EQ tutorial ever made, it would be a shame for it to go to waste. I hope readers will benefit from this guide. There are slight differences from the original article.


Part 1: Thinking Visually

The Splodge

The simplest way of explaining frequency is that it is the technical term for pitch. The “A” above middle C (or is it below, I can never remember), for example, is 440hz. However, the first key point to establish is that sounds, in practical terms, do not have a single frequency, they span a whole range of frequencies. Any instrument will produce not just 440hz but a wide range of frequencies at various different volumes, with our overall impression of their “sound” reflecting this complex output. How do we tell the difference between a violin playing an A and a trumpet playing an A? By their “timbre”, or the overall quality and properties of the sound. Mathematically, this equates to the overall “shape” of the frequencies produced.

Not making any sense? Check these diagrams. Waves (Again, I should point out that my diagrams do not purport to be accurate, although they are loosely based on actual spectral analysis.)

As you can see, whilst a pure sine wave produces only the given frequency, the piano playing the same note produces practically every frequency. 440hz is still the loudest point, which is why we still hear the note as an A, but the sound is not a “line” or “point” on our graph, it is a “splodge”. This is important. What is also important is that many splodges are far wider than you realise.


An array of splodges

Time now to reveal a great secret, a killer killer tip which will revolutionise how you produce and make you successful overnight.

Dream on! There is no such thing. On the other hand, this idea works for me, and it may just be some help to you. Here goes: when producing, and especially when mixing, constantly visualise the elements of your track as various different coloured splodges on the same graph. Remember - all your sounds are fitting in the same box. You only have one frequency spectrum to fill (or otherwise) with noises. Remembering that I have already apologised for my abysmally lazy graphic design disasters, let’s take a look at what a hypothetical drum&bass track might look like in this kind of visualisation - in this case, a simple but well-produced effort:

Fixed

Bear in mind that this is greatly simplified, but hopefully you get the idea. Now, for the first important point based on this. The powerful, punchy, LOUD professional-sounding dance track fills the box in all dimensions, including frequency. This means that, as in my diagram above, some splodges are coming up to pretty much max volume (0db) all the way from end to end of the spectrum. It also means, crucially, that no holes are left along the way. Let’s take a look at what the same simple track, but rather badly produced, might look like:

Shit-asstrack

What are the problem we can identify here? There are many, let’s work across from left to right.

  • There are no subs (the track will feel bass-light, not heavy, “deep” or “warm” enough).
  • The bassline is too thin. It does not extend far enough to the right - meaning it lacks power in the treble regions. This will equate to a lack of “presence” or “bite”.
  • The kick is too wide, and overpowers the bassline by sitting in practically the same place.
  • The pad extends too far left, interfering with the kick drum. This will equate to muddiness.
  • There is a “hole” between the lower elements and the mid/upper elements (in this case, shown between the bassline and snare). Such holes will sound pretty much exactly that - a hole or gap in your track. Your mix will feel incomplete, and lack power and fatness.
  • The snare is too thin. It contains only mid/upper-mid/treble frequencies, and no lower-mid freqencies at all. This will equate to a weak, “tinny” snare.
  • The synths are also too thin, leaving another small hole in the response.
  • The hats and cymbals tail off too early, leaving a lack of anything at the very far right of the spectrum. This will equate to a lack of “sparkle” or “air” in your track, or in extreme cases, a mix that sounds flat and dull, like it is coming from under a pillow.

See how useful this stuff is? Hopefully so. Well, by now you are probably itching to learn how it is that EQ plugins (or indeed outboard) will magically allow you to fix all this. But the truth is that EQ plugins are not what fixes it - what really helps you out is thinking this way. All the time. Every time you add a new sound, think of these graphs. When you mix, think of these graphs as you tweak every channel…